Jägermörder 2: Terra Nova

Jägermörder 2: Terra Nova is a single-level PWAD created by Derek MacDonald (Afterglow). It uses an unnamed music track by Jeremy Doyle from Requiem MAP15 and is the sequel to Jägermörder 1: Chemical Lab.

During the 2005 Cacowards ceremony it received the Mordeth award for taking six years to develop one level.

Secrets

 * 1) At the start, press on the northwest vent and follow the passage until you drop down. At the bottom, you will find a demon and a box of shotgun shells. (sector 442) From that room, go southeast to find a backpack and ten health bonuses in the living room.
 * 2) When you teleport to the north area of the map and the poles around you lower, open the southern wall to reveal a small room with berserk pack in it. (sector 1784)
 * 3) Keep going until you reach a larger hall with steps going up. Go up these steps, then turn to the west wall and hug it while going north. You will see a wall with a slit in it. Shoot this wall to destroy it and get a green armor and shotgun shells. (sector 361)
 * 4) In the red key area, drop into the nukage at the northeast corner to find a soul sphere. (sector 229)
 * 5) Head north from the red key until you reach a room with a computer in the middle. To get this secret, face the steps to the south and jump to the brown ledge on your right (western one), then into the pool south from the ledge. Go up the steps to find a computer area map. (sector 530)
 * 6) Head southeast from where the blue key is located until you spot a radiation suit over nukage. Hop in and go towards the blue key area. When you are on the ledge, jump northwest to the other side of the nukage and head east to find boxes of rockets and an energy cell pack. (sector 1605)
 * 7) From the previous secret, head southwest to get a megasphere. (sector 1790)

Current records
The records for the map at the Doom Speed Demo Archive are:

The data was last verified in its entirety on August 31, 2023.

Player spawns
This level contains nine spawn points:
 * 1) facing north-east. (thing 460)
 * 2) facing south. (thing 461)
 * 3) facing north-west. (thing 462)
 * 4) facing east. (thing 463)
 * 5) facing west. (thing 464)
 * 6) facing north-east. (thing 465)
 * 7) facing west. (thing 466)
 * 8) facing south-east. (thing 468)
 * 9) facing north-east. (thing 469)

Things
This level contains the following numbers of things per skill level:

Inspiration and development

 * The level's design includes modified areas from previous released PWADs:
 * SMMU start map also created by Derek MacDonald in 1999.
 * Crucified Dreams MAP33 by Lee Szymanski and edited by Derek MacDonald.
 * Amber Series 06 MAP27 by Matt Dixon